Tuesday, 28 July 2015

"Mafia III is the next installment in the popular series known for immersing players into a world of organized crime through rich narrative storytelling and a beautifully crafted game world featuring period-accurate cars, music, and fashion,"

World reveal trailer on August 5th 2015

Developed by Hangar 13 / 2K Czech

Tuesday, 21 July 2015

BFH - Environment & Brand designs

Hi Folks,

At long last, here is a selection of works involved in the production of Battlefield hardline involving the environment level design and brands and logos in collaboration with the fantastic producers, art directors and team at Visceral games.

Wednesday, 17 June 2015

E3 2015 - Day One

Games are exciting again, from well known franchises, independent games showcased and a few surprise announcement. 2015 undoubtedly marks what has been the best E3 in ages, and the Opus Artz team has some great new visual works and AAA collaborations announced. 

Sea of Thieves

In this all British Rare collaboration, the fine folks at Opus Artz got to sink their teeth, hook, line and sabre in bringing out their inner pirate in this XBOX1 exclusive. 


The DIVISION: Darkzone

Joining a international cast of artists and studios, the Opus Artz team got to help out on the key visuals on the various multiplayer maps of The Division: Dark Zone.


Featuring a world of assassination, here is a sneakpeak of the range of characters our team got to collaborate on with the brilliant team at Io-Interactive

HORIZON: Zero Dawn

Its great to finally be able to share this experience, whereby our team and groups of talented artists helped forge something special. Many years in the making, Opus Artz had the pleasure of helping out in the early pre production, design and world building - some of which is seen in this trailer


Tuesday, 2 June 2015

June 2015 updates

Hi Folks,

With the recent release of Battlefield Hardline, we have some time to share some recent works in the build up to E3.

Meanwhile, here is some visual collaboration with Sine Mora director and his Prior games studios, featuring : Verona - a value extraction game set in a PRE Apocalyptic Earth. It’s a tale about greed, cruelty, love, and staying human in an inhuman world whereby the story is shaped not only by the choices you make and your relationship with your fellow crew members, but primarily by the amount of money you make on the various stages

Friday, 29 August 2014

Battlefield hardline Single Player

Here are some areas and levels we helped collaborate with Visceral games for the single player segment of Battlefield Hardline ,recently shown at Gamescom 2014

Thursday, 31 July 2014

Sacred3 Art dump

Hello folks,

Here is a fine art dump of Sacred 3 weapon spirits produced in collaboration with Deep Silver, art direction provided by Nikolay Stoyanov and our Opus Artz team.


Monday, 23 June 2014

Stratum: No 7 Drone Chop Mechanic

Its almost Midsummers Eve.
To celebrate we would like to share this latest illustration

From the World of STRATUM, here is the Drone Chop Mechanic, brother of No 6
and their story of survival in the future city of London

E3 2014

E3 2014 has been an amazing show.

Here are some of the 3 big launch titles showcased at this year's E3, which we are able to finally share some news on. Hopefully, we can divulge further information and designs on these titles in the weeks and months to come.

In addition, we would like to thank  our talented artists and comrades for really knocking the visuals out of the park! You all know who you are 

Wednesday, 18 June 2014

Battlefield Hardline

So, the cats out of the bag. Our studios has had the greatest pleasure to collaborate with the Visceral team on the upcoming Battlefield Hardline new IP. Here are some designs that made it into the game. and hopefully in the weeks and months ahead, we can get to share some vis dev works/ Stay tuned!

Wednesday, 28 May 2014

Sacred 3 - Weapon Spirits Trailer [UK]

From the guys and gals of Opus Artz studio, here are some weapon spirits we had the great pleasure of working with in collaboration with Deep Silver on their latest Sacred 3 game.

Wednesday, 23 April 2014

Lords of the Fallen - Challenge

Check out the next in the upcoming hard core Lords of the Fallen Challenge trailer.

Meanwhile, here is the corresponding keyart illustration that proved a fantastic studio wide collaboration. Enjoy!

Tuesday, 25 February 2014

Artwork & production design from the archives

"In the creative world of entertainment design, there are often unsung heroes and projects that never make the cut, for one reason or another.

Today, we would like to share with you a small curation of artworks we are finally allowed to share of a unannounced cancelled AAA project.


Monday, 3 February 2014

Meet The Green Witch!

Here is a indepth look at how we develop strong character ideation. In this instance, based upon a fantasy character the Green Witch by our fab resident artist Cris.



  1. Thumbnail Sketches: exploratory designs in lineart, to visualise clothing, accessories and materials
  2. ColourPass: visual contrast and further material exploration
  3. Detailed Sketch: clean up and further refinement of equipment and materials
  4. Final render & lighting